const fs = require('node:fs') const path = require('node:path') const { Client, Collection, Events, GatewayIntentBits } = require('discord.js') const { token } = require('./config.json') const client = new Client({ intents: [GatewayIntentBits.Guilds] }) client.commands = new Collection() const foldersPath = path.join(__dirname, 'commands') const commandFolders = fs.readdirSync(foldersPath) for (const folder of commandFolders) { const commandsPath = path.join(foldersPath, folder) const commandFiles = fs.readdirSync(commandsPath).filter(file => file.endsWith('.js')) for (const file of commandFiles) { const filePath = path.join(commandsPath, file) const command = require(filePath) if ('data' in command && 'execute' in command) { client.commands.set(command.data.name, command) } else { console.log(`[WARNING] The command at ${filePath} is missing a required "data" or "execute" property.`) } } } client.once(Events.ClientReady, () => { console.log('Ready!') client.user.setActivity('SkylineCraft') }); client.on(Events.InteractionCreate, async interaction => { if (!interaction.isChatInputCommand()) return const command = client.commands.get(interaction.commandName) if (!command) return try { await command.execute(interaction) } catch (error) { console.error(error) if (interaction.replied || interaction.deferred) { await interaction.followUp({ content: 'There was an error while executing this command!', ephemeral: true }) } else { await interaction.reply({ content: 'There was an error while executing this command!', ephemeral: true }) } } }); client.login(token)